#include "Status3.h"
#include "Status1.h"

CStatus3::CStatus3()
{

}

CStatus3::~CStatus3()
{

}

bool CStatus3::Handle( CHandleMachine* pHandleMachine )
{
	Process();

	pHandleMachine->SetStatus( new CStatus1() );

	return true;
}

bool CStatus3::Process()
{
	std::cout << "CStatus3::Process()" << std::endl;
	return true;
}

